Using: spine 4.0.64
Runtime: spine-unity 4.0 2022-09-26
I can't update to latest version 4.1 because my project in Unity is too deep and the processes are too strict already, so I can't update without breaking everything.
The problem:
I use the spine events to setup my animation events in Unity
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If I remove the animation event from spine and export again to the same directory in unity:
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Unity updates everything (I see it in console changes):
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But the removed animation event stays:
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This ruins the process I used to have on the runtime version (spine-unity-4.0-2021-08-12). That version used to clear removed events and properly sync up everything.
I, thankfully, reverted to the old version mentioned above, but I had to let you know about this.