Hello,
we're trying to implement a Spine animated character which uses 2 texture sets for one skeleton to Naninovel. Each texture set is a different pose with various face expressions. Every animation attached to the skeleton represents different character emotion and pose. Everything works fine from the technical perspective, but from the visual point of view the change of character pose and face expression happens instantly. We're looking for a solution to make smooth material blends just like it works in change of character static poses in Naninovel.
Is it possible with Spine to smoothly blend materials?
A reference video: