Hi, I have an animation which is working fine in unity. But when i tried to use it in godot i got problems. All animations work fine except those which use clipping. When using clipping the mesh breaks at some random frames.!
the animation was made in a spine 3.8, then opened in spine 4.1 and exported as json in 4.1 format.
Godot version is 4.1 stable. spine-runtimes-4.1
works perfect in unity, so may be there is some problem in godot runtime? I haven't found an example with clipping in examples of the runtime.