Hi everyone. I'm a Spine animator, and I'm having to work with somebody else's rig. The problem is, every time I open the file, it gets really slow, with a huge delay between my commands and the result in the screen. Like, normally my computer runs Spine at 60 fps, but with this file, it turns into 4 fps, making it impossible for me to work with it. I don't know exactly why this happens, except the fact that the rig is more complicated than it had to be. This animator doesn't work here anymore for several months.
Anyway, I'm trying to simplify the rig, so that at least I can work properly with it. I found this very strange window, in which there is a separation between the up and the bottom part. On the upper part there's only one skin, Skin01 (that is, the right number of skins of the project, as you can see indicated on the right panel). On the bottom part, however, the first skin appears to be multiplied several times, for no apparent reason. Whenever I change from one another, nothing changes.
Has anyone run into a similar problem with multiplied skins? Is it possible that this is causing the file to be slow? I'm using Spine 4.1.23 Pro, by the way. Other tips to help make the file less heavy are welcome.