So, we have a skeleton in Spine with various "audio events", as you can see in the picture.
However, when I import the skeleton in Unity, the events do not show up.
I know I can play sounds if I use "standard Spine events" and then add an Audio Source with a sound attached in the scene. My main concerns are:
A) Is there any way I can import the skeleton with the sounds included so that Unity plays them automatically when the animation is played?
B) Even if A is not possible, should the "audio events" be shown in Unity so I could subscribe to them? Or Unity only imports "standard events"?