Hellow,
In SkeletonAnimation, everything comes out perfectly, but in Graphic, some parts come out weird.
In case of spine, it was extracted with PMA,
Resource Image - Alpha is Transparency = false
Material - Straight Alpha Texture = false
SpineGrahpic - color - advanced - Pma Vertex Colors = true
The displayed bar is displayed in black as follows on the right is SkeletonGraphic
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Setting the SkeletonGraphicDefault's Straight Alpha Texture value to false in SpineGraphic - Material will make the black afterimage go away, but some effects will still be missing.
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how can i solve it?