Long story short, I found that there is only a "Special - Grayscale" shader that is outside SkeletonGraphic folder under the Shader directory but no such shader inside the SkeletonGraphic folder. Thus, I tried to port that shader to SkeletonGraphic. Well, it works most of the time but for a particular spine export, I found that a piece of supposedly invisible attachment get drawn incorrectly.
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The huge Rect is the attachment that is not suppose to be visible. As you can see, its only dawn on the grayscale shader.
Sample Unity Project:
https://1drv.ms/u/s!AtvZrOJIVJhLykQ-3G8iKrGMle0M?e=hWNFJ3
I uploaded the sample project to OneDrive as the forum now seems cannot upload zip / 7zip file anymore.
Thanks.