Pharan schrieb(Allow me to troll this thread to say: I understood "Spine 是什么?" And then I laughed at myself 'cause that's as far as my knowledge of Mandarin will take me right now. 😃 )
Congratulations, this is a good start :yes:
I read the website, very difficult. But Google translate always help me. Thanks for Google lot. 🙂
http://zh.esotericsoftware.com/
looks good
That's great
OK I will translate those text,probably at weekend。
The text translate finished. 😉
And put some page translated into Chinese too.
And fixed some typos for older.
Update All here:
https://drive.google.com/folderview?id=0ByjDV_kgEpzAT3dSOTFaRmhFLWc&usp=sharing
Spine: 2D animation software for games
Spine: 专注于游戏的2D动画软件
Spine is 2D animation software designed specifically for software and game development. Animators, artists and programmers unite to bring your games alive.
Spine是一款专门为软件和游戏开发设计,量身打造的2D动画软件。动画师,原画师和程序共同为您的游戏赋予生命。
Editor
编辑器
Videos
视频
Tutorial videos to quickly get you started using Spine.
视频教程,Spine快速入门
Trial Download
试用版下载
Try it now
马上试用
Explore Spine firsthand by downloading the Spine trial, free for Windows, Mac and Linux. All Spine Professional features are available in the trial except saving projects, texture packing and exporting animation data, images and video.
直接下载免费试用版,开始对Spine的探索。支持Windows,Mac,Linux。在Spine试用版中都可以体验到专业版的所有功能。但无法保存和导出任何数据,比如不能保存项目文件,不能打包输出贴图集和动画数据,不能导出图片或视频。
The trial comes with many example projects which include exported JSON animation data and texture atlases. These can be used to evaluate how the <a href='/spine-in-depth#Runtimes'>Spine Runtimes</a> work with your game toolkit before purchasing.
本试用版带了一些示例文件,包括导出的JSON动画数据和打包的贴图集。在您正式购买之前,可以用它来评估<a href="http://zh.esotericsoftware.com/spine-in-depth#Runtimes">Spine运行库</a>在您游戏引擎中的工作情况。。
Build and integrate animations into your games with Spine.
用Spine创建动画,并整合到您的游戏当中。
Designing amazing animations is only part of the problem — you also need to render those animations in your games. The Spine Runtimes are libraries that allow your game toolkit to load and render animations in your games, just as they do in Spine.
制作出惊艳的动画只是工作的一部分 —— 您还需要在游戏中显示它们。Spine运行库可以让您的游戏引擎播放这些动画,效果就如同在动画编辑器里显示的那样。
The Spine Runtimes have an API that provides direct access to bones, attachments, skins and other animation data. Bones can be manipulated procedurally, animations can be mixed, crossfaded and more.
Spine运行库提供了一组API,可以直接访问骨骼(bones),附件(attachments),皮肤(skins)和其它动画数据。在程序中可以控制骨骼,混合动画、淡入淡出等等。
The official runtimes are on GitHub and licensing Spine grants permission to use the runtimes in your applications. All of the source code is provided, which is essential for such a fundamental component of your games.
官方的运行库放在<a href="https://github.com/EsotericSoftware/spine-runtimes/">GitHub</a>上,并授权允许Spine用户在其程序中使用Spine运行库。这里提供了所有源码,它将是你游戏中必不可少的一部分。
Supported game toolkits
支持的游戏引擎
Spine is under active development. We often do multiple new releases per week. You can track our progress at a granular level by keeping an eye on the [changelog](). For a higher level view of what we have planned on our roadmap, please see the editor Trello board and the runtime Trello board. You can vote and comment on Trello tasks, as well as subscribe to receive email when they are complete.
Spine尚在积极开发中。我们经常一周发部多个新版本。您可以密切关注<a href="/spine-changelog">更新日志</a>了解详情。如果想更详进的了解我们的开发计划和进度,请关注<a href="https://trello.com/board/spine/5131e9578f174c521c0059d9">“Spine动画编辑器”</a>和<a href="https://trello.com/board/spine-runtimes/5131f92a7d6864661c002455">“Spine运行库”</a>的 Trello board(一种管理进度的团队协作工具)。在上面你可以对开发任务进行投票和评论,还可以订阅它,这样当开发完成时,您就会收到电子邮件通知。
Not only are we constantly implementing new features, we continually improve and polish all aspects of the software. Often this is directly as a result of feedback from our users. We love hearing what works and what doesn't, so please head to the [Spine forum]() and share your thoughts!
我们在持续开发新功能同时,也在不断的完善和优化软件的各个方面。通常这些意见都来自用户的反馈。我们渴望了哪里工作的正常,哪里出了问题。所以请来<a href="http://esotericsoftware.com/forum">Spine论坛</a>分享您的心得吧。