ProudLittlePinwheel schriebWow, this game is looking great! I would dearly love to know how you are creating/rendering those trails for the sword swipes (especially with the hint of color in them). Oooh and how you're making the death animation, the one where they sort of disintegrate in a haze of blue. Such great visuals!
Rob
Hey! Thanks for the compliments! The trails are the result of some programmer magic which I'm not entirely privy to unfortunately. We created a tool in component in Duality , the engine we are using, that would take the position of two bounding points in spine and in our engine create a mesh that would expand a texture out as it moves. The front of the mesh is attached to the weapon bone so it follows the arc of attacks. I'm able to control when the trail turns on/off in spine by turning on and off the bounding points in spine. No idea how it works behind the programming but its a cool component indeed. I think its pretty similar to this which might be able to shed greater light on it:
http://wiki.unity3d.com/index.php?title ... eaponTrail
The deaths are actually spritesheets. I animated the characters dying in spine and then used after effects in making them look as though they crack and disintergrate while their soul escapes. Lots of layers and effects that are overly complex and messy but the result is quite nice 😃
The animations looks awesome! We are looking for an animator for our upcoming mobile game, do you freelance for other games?
regards
Cool thanks! I'm unfortunately super busy with this game and am not able to take on any more work but sometime next freelance is a definite possibility.
Here's a link to my personal blog and work blog if you'd like to see more
http://ninjamonkeybrain.tumblr.com/
http://honourboundgame.tumblr.com/