Pharan schriebIs it not an option to keep a reference to the bones where the effect and event applies?
That's what I'm doing at the moment. But It must be done in the code or a separated config file, if you have a lot of character specified effects, this could be quite some work for the coder.
If you can emit the event from bones, the workflow can be more data-driven and streamlined: the coder just need to maintain an effect list, and the artist can setup effects just inside spine editor without coder's help.
It's not a must-have, but would be helpful for collaboration.