I want to play a animation from special frame for loop then play from the first frame for loop.
Here is my code.
public void OnSpineAnimationStart(TrackEntry trackEntry)
    {
        // Add your implementation code here to react to start events
        trackEntry.AnimationStart = (float)startFrame / FIXED_FPS;
        trackEntry.AnimationLast = (float)startFrame / FIXED_FPS;
    }
 public void OnSpineAnimationComplete(TrackEntry trackEntry)
    {
        // Add your implementation code here to react to complete events
        trackEntry.AnimationStart = 0;
        trackEntry.AnimationLast = -1;
            
    animationState.Complete -= OnSpineAnimationComplete;
}
It always loop plays from the special frame???
 
 
 
 When I first load scene,OnSpineAnimatonStart doesn't trigger????
 
 
 
 I resolute it.I still don't know what does trackEntry.AnimationLast means?Could you explain  it to me?
 
 
 
 And I want to set AnimationTime to 0 for reset when GameObject Enable...It's readonly
  
  Ok I set TrackTime instead explain trackEntry.AnimationLast to me please!!