It's juse werid that I got the similar error when I tried another one for testing. However, the old one whicl alreay was imported is working fine.
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000238
0x00007ffa3335b99c UnrealEditor-CoreUObject.dll!UObject::GetAssetRegistryTags() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:2033]
0x00007ffa33070d24 UnrealEditor-CoreUObject.dll!FAssetData::FAssetData() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\AssetRegistry\AssetData.cpp:115]
0x00007ffa16d7bbd6 UnrealEditor-ContentBrowser.dll!FContentBrowserSingleton::SyncBrowserToAssets() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\ContentBrowserSingleton.cpp:425]
0x00007ffa1616c745 UnrealEditor-AssetTools.dll!UAssetToolsImpl::SyncBrowserToAssets() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:2661]
0x00007ffa1610e1f6 UnrealEditor-AssetTools.dll!UAssetToolsImpl::ImportAssetsInternal() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:2317]
0x00007ffa1610a1b4 UnrealEditor-AssetTools.dll!UAssetToolsImpl::ImportAssets() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:1277]
0x00007ffa21e35166 UnrealEditor-UnrealEd.dll!FImportFilesByPath::Run() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\ImportSubsystem.cpp:97]
0x00007ffa21e1ba14 UnrealEditor-UnrealEd.dll!UImportSubsystem::HandleNextTick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\ImportSubsystem.cpp:171]
0x00007ffa21e0b78d UnrealEditor-UnrealEd.dll!TBaseUObjectMethodDelegateInstance<0,UImportSubsystem,void cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:594]
0x00007ffa2802d6d4 UnrealEditor-Engine.dll!FTimerUnifiedDelegate::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\TimerManager.h:51]
0x00007ffa2808cdca UnrealEditor-Engine.dll!FTimerManager::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:925]
0x00007ffa2156d20f UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1402]
0x00007ffa21efaac6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
0x00007ff66ba782f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
0x00007ff66ba90d9c UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
0x00007ff66ba90e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
0x00007ff66ba93c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
0x00007ff66baa5564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
0x00007ff66baa8736 UnrealEditor.exe!scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffaac2454e0 KERNEL32.DLL!UnknownFunction []
0x00007ffaad50485b ntdll.dll!UnknownFunction []
Mario schriebThat's not a valid 4.1 skeleton file, despite it's version being set to 4.1.08. The 4.1.08 Spine Editor can't import it.
It seems that the export functionality is not that stable. I used the old one and export again and I got the same error again