表題のとおりです。
Spineで作ったデータをJson化し、Unityで読み込むとエラーが出てしまいます。
エラーが出るものの、変換自体は問題なく終わっているようで、Unity内でも問題なく使用できます。
ただ、エラーメッセージが毎回出ており、どこでどう影響があるかわからないため、ご確認いただきたく思います。
吐き出されるエラーはこちらになります。
また、状況の発生するプロジェクトを問い合わせからお送りさせていただこうと思います。
[Worker0] Attempting to get Camera relative temporary RenderTexture (width || height <= 0) via a CommandBuffer in a Sriptable Render Pipeline.
[Worker0] Trying to get RenderBuffer with invalid antiAliasing (must be at least 1)
[Worker1] Refresh completed but there are assets queued up for importing. Check for code that modifies assets which gets called after OnPostProcessAllAssets. Additional details in Log file
[Worker1] Assertion failed on expression: 'm_Ptr'
[Worker1] The asset at Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphicTintBlackOutline.mat has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
[Worker1] The asset at Assets/Scenes/New Folder/01Slime_Material.mat has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
[Worker1] The asset at Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphicTintBlack.mat has been scheduled for reimport during the Refresh loop and Loading of it has been attempted.
Doing this can lead to the AssetDatabase returning two versions of the same asset.
Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing.
You can do so by checking the value of EditorApplication.isUpdating
[Worker1] Attempting to get Camera relative temporary RenderTexture (width || height <= 0) via a CommandBuffer in a Sriptable Render Pipeline.
[Worker1] Trying to get RenderBuffer with invalid antiAliasing (must be at least 1)
[Worker1] Tried select unknown importer for id '-2' '00000000000000000000000000000000'