That's great news! And since you asked, there are some other suggestions I do have although I have no idea how realistic they are.
It would be awesome if you could click a button and go into a mode where you could modify the "Mix" values on transform constraints in both set up and animate mode, with the regular Rotate, Translate, Scale, and Shear Tools as if they were like normal bones. It would make setting up and animating skins of different proportions a lot more intuitive.
Repositioning bones with a slider is such a big disconnect for me when looking at how everything else is set up in Spine. And again, I have no idea if this is possible to include, but it would feel so good to not have to use sliders for that.
Thanks for responding to my messages, best of luck to you and the team. I'm looking forward to whatever updates you guys roll out next!