I'm using the texture packer to create a spritesheet for use with Unity 4.3 and the new 2d features. I'm having a problem with spine creating a spritesheet with the correct animation order, it seems to want to jump around. If I export separate numbered files (sprite_01, sprite_02) it works fine. But when I either pack those separate files or I create my own spritesheet, it won't keep the correct order.
I have my min size set to 16 and my max at 8192.
Any ideas if I'm doing something wrong?