Hello,
We're upgrading our animations from spine 3.6 to 4.0, and I noticed the atlas packer gives us slightly different results when using the "rectangles" method. Most of the time, it's negligible (images in different positions or different rotations), but in one case the packer generates 3 2048x2048 pages instead of 2.
It seems this behavior changed between 3.7 and 3.8, when the "polygons" packing method was introduced.
In spine 3.6, we pack using the "atlas" packing method. If we use the "polygons" method in 4.0, it fits all our images in 2 2048x2048 pages just as previous versions did.
Is the "polygons" methods equivalent to the "atlas" method in 3.7/3.6 with non-meshed images, and is it safe to use (i.e. will they overlap in the atlas)?
It seems like the images don't overlap (I haven't tried any spine files with polygon hulls yet), but I'd just like some more information about the different packing methods, and how to get results as close as possible to spine 3.6.
Thanks in advance!