- Bearbeitet
Quick select all child bone of a transform constraint
Is there any way I can quick select all the child bone of a transform constraint, If not I think this 'll be a new useful feature to have a quick select button on this constraint menu.
I knew we can store select group of bone by using Alt+number, but I use that for animation and dont wanna waste it on this set up stage.
And beside that we already have a list of child bone in the constraint, then why cant we mass select all of them?
Because every time I add a new bone to the constraint I alway need to re-select all those old bones from beginning one by one.
And there're dozens of those bone as you can see. Doing it manually every time when the constraint got a new bone is very tiresome.
I agree the current workflow when having this many bones is not ideal.
I've added your +1 to the enhancement proposal here:
https://github.com/EsotericSoftware/spine-editor/issues/419
Just a note to make the process easier in the meantime (if applicable) - you can set a shortcut to "Select: Descendant Bones" which will allow you to select every child bone all the way down any chain. This will at least make it so you don't have to do things one by one if these constrained bones are in any kind of chain.