Thanks for the suggestions.
Yes, we are using URP 2D. Everything is unlit.
I've just tried out many available shaders from Spine package for URP and default ones, one by one (takes time, because it needs to be built for reach test).
However every shader acts the same, making me thing this it not a problem with the shader... again - they all look fine within the editor.
Now I've just recognized that not only 'right' walk animation is bugged like this, but also 'up'. Moreover, their attachments keep changing their order within other animations (weapon covering hand in 'idle' / behind the hand in 'walk' anims) as well.
Universal Render Pipeline/2D/Spine/Sprite
with Unlit
and Standard Alpha
Universal Render Pipeline/Spine/Skeleton
- doesn't show at all
Universal Render Pipeline/Spine/Sprite
with Unlit
and Standard Alpha
Don't really know what to do at this point..
Below is a capture from a build with Universal Render Pipeline/2D/Spine/Sprite
shader:
00:13 king unit starts animating 'walk up' but layers are in wrong order and it looks as if it walks right, all broken..
00:27 you can see the weapon blimp back to correct layer order after walk animation ended.
00:10 king unit is walking right, but weapon is behind him and some belly layer can be also seen in front, covering what actually should be seen..