IndieDoroid schriebAlso the bug where, it's not possible to drag the material into the spine mecanim file still exists.
This has always been this way, this is intended an necessary, and will not change:
spine-unity Runtime Documentation: Materials
IndieDoroid schrieb
Usually the mecanim file will auto create the material. But it's not working for some reason and I get the default empty pink material.
As soon as you put the three assets into the Unity project, spine-unity will import the files and generate the additional assets like the SkeletonDataAsset
, AtlasAsset
and the Materials, it has nothing to do with Mecanim. Was an AtlasAsset
created but no Materials, or Materials without textures assigned? Do you receive any error message when importing the assets? You can select the assets and hit reimport
on them to quickly re-import only those three.
IndieDoroid schriebI just recently updated the latest Spine Unity runtimes.
Perhaps there are some leftover files from your previous installation, to be sure you could delete the Spine
and Spine Examples
directories before importing the latest spine-unity package.
Ok, I just saw that you also posted here:
Unity not importing atlases correctly anymore.
Lets keep any replies on the other forum thread then.