Hi and please help me if possible with this,
So the situation is this, i have hundreds of assets (about 700 in total) and these are used by 17 skeletons in my project.My assets consist in body parts which are both skin color and clothes in the same asset, so the skin is not separate from lets say shirt.So what i did was to change the colors of the body skin in every asset but save as the same name.After that i created different folders named like this Black_Skin, White_Skin etc and copy the assets which are named the same so the project would recognise.So what i want to do is create skins for all these so i can swap from lets say Black Skin to White Skin.
What would be the most fastest way to do this avoiding to rename manually every duplicated mesh to access the specific skin color folder path.
Thank you so much!
Vlad