Hi,
I am working on a mix-and-match Pixel Art character, compiled in parts (head, chest, legs, right hand, left hand...etc) that is animated in 4 directions. Every animation uses stepping mode (it doesn't interpolate any part positions, but utilizes image swaps instead).
I have Animation Mix set to 0, but when my character switches directions quickly, it appears that the parts interpolate to their new positions despite Animation Mix being set to 0. I am trying to prevent this from happening.
I believe this is fixable by keying the first frame of each animation (so that the parts don't interpolate). The issue is that my character plays it's walking animation at the "current animation time" instead of from the beginning. The result is that I would have to key ALL frames, and I'm not sure if this is a best practice.
Does it make sense to key all frames or is there a better way to prevent this type of interpolation?
Regards,
Adrian