Hello
It's me again bothering you with constrains and skin
So here's the thing : when setting up a skin, for some elements, such as an imagine in a skin placeholder, you can setup specific parameters that are specific to the skin, i.e. the color and the position.
The same goes with Points, that can have a skinned position.
BTW I though at first that you would use this to move elements around with skins (e.g. bones or image slots) but points can not have any bone as a child.
For other elements, such as bones or constrains, the use is a bit different, since the skin can only activate/deactivate them when there are associated with a skin.
So here's my question: Is it possible to reconsider the fact that a constrain can not only be deactivated, but instead, its parameters saved in the skin. This way I would only create a constrain once, and just change their parameters for each skin.
Maybe another kind of constrain, or a skin constrain placeholder...
Anyway, this is just a thought, since I am trying to figure out how can skinning be easier.
I'd like to have you point of view.
Thanks for reading 🙂