Hi Erika,
Thank you for your response.
Unfortunately, I do not completely understand because I did not explain clearly.
My character's head was drawn in a 3/4 point of view facing to the left.
Currently:
My character can shake his head left and right
Goal: My character nodding his head up and down
Because of the 3/4 point of view, my left eye area is 80% weighed to the nose (AKA head-control) and right eye area is 100% weighed to the nose. This makes sense when rotating the head left and right.
Unfortunately, when I move the nose bone up and down, the right eye moves upwards way faster than the left eye.
How do I make sure that
both eyes move upwards/downwards at the same rate
but they move left/rightwards at a different rate because the image is a 3/4 point of view?
Also, if you have any general suggestions on how to improve the left/rightwards weights, I would appreciate if you let me know. (I've looked at the elderly lady video, which has been helpful.) Currently, I am still working on improving my left-right weights for the left-right head rotation. It still looks fine, but the eyes still need improvement during the left-right rotation.
Thanks for your help!