Hi Esoteric Team,
I am rigging a tail animation and I wanted to understand how the previous bones rotation is compared to the current bones rotation via the current axis selection.
Local
Parent
World
I almost always have the AXES set to world so I always know the exact amount of rotation that I am dealing with but If I could see the difference in rotation from the parent to the child that would also be helpful. I believe that is what parent and local do for me but how exactly do they differ?
Tim