Mario I'm afraid there is no support for WebGL for Spine 3.2. We started WebGL support in Spine 3.6. You could update your Spine 3.2 projects to the latest Spine version and re-export for use with our latest Spine Runtimes.
DeltaOscar Mario schriebI'm afraid there is no support for WebGL for Spine 3.2. We started WebGL support in Spine 3.6. You could update your Spine 3.2 projects to the latest Spine version and re-export for use with our latest Spine Runtimes. Thanks, Is there other spine runtimes like webgl that can provide using spine in web?
Mario The ones I know (Phaser, pixiJS) are all based on our spine-ts runtime and do not support Spine 3.2 I'm afraid.
DeltaOscar Mario schriebThe ones I know (Phaser, pixiJS) are all based on our spine-ts runtime and do not support Spine 3.2 I'm afraid. OK, I got it. Thanks.
corew2020 DeltaOscar schriebMario schriebThe ones I know (Phaser, pixiJS) are all based on our spine-ts runtime and do not support Spine 3.2 I'm afraid. OK, I got it. Thanks. if you find - let me know.
Nate I don't get what you guys are looking? Just export with the latest Spine and use the latest spine-ts runtime. There is no reason to export with an old version of Spine and then be frustrated that there's missing runtime support.