We're working on a character with a flail - we're wondering if we can use the 2D physics hinge-chain while the character is running around or standing still, but then switch to animation-controlled when the player is swinging the flail.
Is it possible to enable/disable the physics hinge-chain without snapping or anything? :think:
If we can't enable/disable the physics hinge-chain, maybe I could make two sets of bone-chains (animate one chain normally, and then set up physics chain for the other), and have a constraint that attaches the images to the bones for each of them, and then ease in/out the constraint's effect to switch between the two? :think: :think: