Nate schriebI thought OP Was suggesting to put texture atlas images in skin subfolders. If they meant to export a skeleton per skin, that isn't a workflow we would suggest.
Thanks for answering my question,
My characters has a lot of skin (10-12 skins each character), if I export all the skin into one texture, a texture 2048x2048 is not enough and performance is not good if you have to load all the skin at once while only need to use one skin.
In the image below, I export 3 skins in the same texture and the texture size is 2048x512, imagine what happens when I export 10-12 skins?
