I have a project with several skeleton, each skeleton has its own rig based on the body type. So quadruped and humanoid and aerial etc.
Each body type has several skins. Currently only 3 skins per skeleton but we intend to have a whole lot more.
BEcause these skins use same rig/skeleton i was thinking its better to keep them all in same skeleton and when export i do Texture Atlas Packchecked Attachments to Atlas per skeleton.
We end up with big atlasses per skeleton.
Is there a way to have smaller atlas packs, as per skin instead of skeleton and how does one go about to export this. Cause my dev want to make seperate skeletons but that defeats the purpose a bit for having skins.
Any help and thoughts are appreciated !
So i think ive solved it by making each skin in a folder and save instead of attachments to Image folders. But can anyone show me how they do that with their folderstructure for large projects? I would like to get some professional insight on this