Have this in atlas:
stickman.png
size: 700,1008
format: RGBA8888
filter: Linear,Linear
repeat: none
stickman/arm_L
rotate: false
xy: 337, 683
size: 218, 42
orig: 218, 42
offset: 0, 0
index: -1
stickman/arm_R
rotate: true
xy: 270, 13
size: 217, 41
orig: 217, 41
offset: 0, 0
index: -1
stickman/arm_stroke_L
rotate: false
xy: 375, 535
size: 235, 58
orig: 235, 58
offset: 0, 0
index: -1
stickman/arm_stroke_R
rotate: false
xy: 455, 896
size: 236, 57
orig: 236, 57
offset: 0, 0
index: -1
stickman/body
rotate: false
xy: 102, 27
size: 35, 192
orig: 35, 192
offset: 0, 0
index: -1
stickman/body_stroke
rotate: true
xy: 455, 955
size: 51, 198
orig: 51, 207
offset: 0, 4
index: -1
stickman/eyes-A
rotate: true
xy: 471, 596
size: 85, 25
orig: 85, 25
offset: 0, 0
index: -1
stickman/eyes-B
rotate: false
xy: 145, 596
size: 52, 16
orig: 52, 16
offset: 0, 0
index: -1
stickman/head
rotate: false
xy: 209, 682
size: 126, 126
orig: 126, 126
offset: 0, 0
index: -1
stickman/head_stroke
rotate: false
xy: 2, 865
size: 141, 141
orig: 141, 141
offset: 0, 0
index: -1
stickman/leg_L
rotate: true
xy: 314, 227
size: 47, 228
orig: 47, 228
offset: 0, 0
index: -1
stickman/leg_R
rotate: false
xy: 222, 2
size: 46, 228
orig: 46, 228
offset: 0, 0
index: -1
stickman/leg_stroke_L
rotate: true
xy: 209, 944
size: 62, 244
orig: 62, 244
offset: 0, 0
index: -1
stickman/leg_stroke_R
rotate: true
xy: 2, 529
size: 63, 244
orig: 63, 244
offset: 0, 0
index: -1
stickman/mouth
rotate: false
xy: 557, 604
size: 61, 23
orig: 61, 23
offset: 0, 0
index: -1
stickman/shadow
rotate: true
xy: 2, 594
size: 269, 17
orig: 269, 17
offset: 0, 0
index: -1
vfx/energy radial/energy radial
rotate: true
xy: 314, 276
size: 81, 80
orig: 167, 167
offset: 43, 45
index: 0
vfx/energy radial/energy radial
rotate: true
xy: 139, 23
size: 81, 80
orig: 167, 167
offset: 43, 42
index: 2
vfx/energy radial/energy radial
rotate: false
xy: 503, 347
size: 81, 80
orig: 167, 167
offset: 44, 45
index: 3
vfx/energy radial/energy radial
rotate: true
xy: 404, 144
size: 81, 80
orig: 167, 167
offset: 44, 44
index: 4
vfx/energy radial/energy radial
rotate: true
xy: 486, 87
size: 81, 80
orig: 167, 167
offset: 42, 44
index: 5
vfx/energy radial/energy radial
rotate: false
xy: 568, 11
size: 80, 80
orig: 167, 167
offset: 43, 44
index: 1
vfx/energy radial/energy radial
rotate: false
xy: 400, 62
size: 80, 80
orig: 167, 167
offset: 41, 46
index: 7
vfx/energy radial/energy radial
rotate: true
xy: 482, 4
size: 81, 79
orig: 167, 167
offset: 43, 46
index: 6
vfx/energy ray/energy ray
rotate: false
xy: 21, 665
size: 117, 41
orig: 167, 167
offset: 12, 61
index: 15
vfx/energy ray/energy ray
rotate: false
xy: 98, 601
size: 45, 62
orig: 167, 167
offset: 0, 54
index: 4
vfx/energy ray/energy ray
rotate: false
xy: 209, 595
size: 167, 85
orig: 167, 167
offset: 0, 46
index: 8
vfx/energy ray/energy ray
rotate: false
xy: 500, 813
size: 166, 81
orig: 167, 167
offset: 0, 47
index: 9
vfx/energy ray/energy ray
rotate: false
xy: 236, 359
size: 167, 100
orig: 167, 167
offset: 0, 33
index: 10
vfx/energy ray/energy ray
rotate: true
xy: 122, 221
size: 167, 98
orig: 167, 167
offset: 0, 41
index: 7
vfx/energy ray/energy ray
rotate: true
xy: 2, 133
size: 152, 98
orig: 167, 167
offset: 0, 36
index: 6
vfx/energy ray/energy ray
rotate: true
xy: 491, 477
size: 56, 80
orig: 167, 167
offset: 0, 47
index: 2
vfx/energy ray/energy ray
rotate: true
xy: 2, 3
size: 128, 44
orig: 167, 167
offset: 3, 59
index: 14
vfx/energy ray/energy ray
rotate: false
xy: 48, 65
size: 52, 66
orig: 167, 167
offset: 0, 54
index: 1
vfx/energy ray/energy ray
rotate: false
xy: 396, 282
size: 166, 54
orig: 167, 167
offset: 1, 56
index: 11
vfx/energy ray/energy ray
rotate: false
xy: 503, 429
size: 155, 46
orig: 167, 167
offset: 1, 59
index: 12
vfx/energy ray/energy ray
rotate: true
xy: 586, 282
size: 145, 44
orig: 167, 167
offset: 0, 59
index: 13
vfx/energy ray/energy ray
rotate: true
xy: 632, 291
size: 136, 54
orig: 167, 167
offset: 0, 58
index: 5
vfx/energy ray/energy ray
rotate: true
xy: 636, 177
size: 112, 36
orig: 167, 167
offset: 14, 64
index: 16
vfx/energy ray/energy ray
rotate: true
xy: 388, 10
size: 50, 76
orig: 167, 167
offset: 0, 49
index: 3
vfx/energy ray/energy ray
rotate: false
xy: 650, 45
size: 45, 46
orig: 167, 167
offset: 0, 63
index: 0
vfx/muzzle flash pistol/muzzle flash pistol
rotate: false
xy: 557, 629
size: 138, 96
orig: 167, 167
offset: 17, 38
index: 3
vfx/muzzle flash pistol/muzzle flash pistol
rotate: false
xy: 564, 735
size: 133, 76
orig: 167, 167
offset: 11, 49
index: 2
vfx/muzzle flash pistol/muzzle flash pistol
rotate: true
xy: 405, 338
size: 133, 96
orig: 167, 167
offset: 25, 39
index: 4
vfx/muzzle flash pistol/muzzle flash pistol
rotate: true
xy: 222, 232
size: 125, 90
orig: 167, 167
offset: 29, 42
index: 5
vfx/muzzle flash pistol/muzzle flash pistol
rotate: true
xy: 48, 9
size: 54, 48
orig: 167, 167
offset: 4, 61
index: 0
vfx/muzzle flash pistol/muzzle flash pistol
rotate: false
xy: 573, 486
size: 125, 47
orig: 167, 167
offset: 11, 61
index: 1
vfx/muzzle flash pistol/muzzle flash pistol
rotate: false
xy: 636, 93
size: 55, 82
orig: 167, 167
offset: 49, 46
index: 6
vfx/muzzle flash rifle/muzzle flash rifle
rotate: true
xy: 209, 810
size: 132, 136
orig: 167, 167
offset: 0, 26
index: 0
vfx/muzzle flash rifle/muzzle flash rifle
rotate: true
xy: 347, 810
size: 84, 151
orig: 167, 167
offset: 1, 8
index: 2
vfx/muzzle flash rifle/muzzle flash rifle
rotate: true
xy: 129, 390
size: 137, 105
orig: 167, 167
offset: 2, 23
index: 1
vfx/muzzle flash uzi/muzzle flash uzi
rotate: false
xy: 21, 596
size: 75, 67
orig: 167, 167
offset: 0, 50
index: 0
vfx/muzzle flash uzi/muzzle flash uzi
rotate: true
xy: 2, 287
size: 112, 101
orig: 167, 167
offset: 5, 44
index: 4
vfx/muzzle flash uzi/muzzle flash uzi
rotate: true
xy: 378, 596
size: 85, 91
orig: 167, 167
offset: 4, 52
index: 3
vfx/muzzle flash uzi/muzzle flash uzi
rotate: false
xy: 375, 473
size: 114, 60
orig: 167, 167
offset: 3, 56
index: 2
vfx/muzzle flash uzi/muzzle flash uzi
rotate: false
xy: 313, 10
size: 73, 78
orig: 167, 167
offset: 1, 45
index: 1
vfx/slash/slash
rotate: false
xy: 248, 461
size: 125, 132
orig: 130, 132
offset: 5, 0
index: 0
vfx/slash/slash
rotate: false
xy: 2, 401
size: 125, 126
orig: 130, 132
offset: 2, 0
index: 1
vfx/slash/slash
rotate: true
xy: 498, 604
size: 77, 57
orig: 130, 132
offset: 26, 17
index: 3
vfx/slash/slash
rotate: true
xy: 544, 170
size: 110, 90
orig: 130, 132
offset: 9, 0
index: 2
vfx/smoke right/smoke right
rotate: true
xy: 655, 958
size: 48, 43
orig: 167, 167
offset: 80, 70
index: 10
vfx/smoke right/smoke right
rotate: false
xy: 347, 896
size: 76, 46
orig: 167, 167
offset: 48, 71
index: 7
vfx/smoke right/smoke right
rotate: false
xy: 425, 914
size: 16, 28
orig: 167, 167
offset: 112, 69
index: 12
vfx/smoke right/smoke right
rotate: true
xy: 105, 343
size: 56, 15
orig: 167, 167
offset: 16, 80
index: 0
vfx/smoke right/smoke right
rotate: true
xy: 668, 813
size: 81, 27
orig: 167, 167
offset: 19, 76
index: 1
vfx/smoke right/smoke right
rotate: true
xy: 620, 537
size: 90, 36
orig: 167, 167
offset: 23, 76
index: 2
vfx/smoke right/smoke right
rotate: true
xy: 658, 538
size: 89, 39
orig: 167, 167
offset: 27, 75
index: 3
vfx/smoke right/smoke right
rotate: true
xy: 660, 438
size: 46, 36
orig: 167, 167
offset: 82, 69
index: 11
vfx/smoke right/smoke right
rotate: false
xy: 313, 181
size: 89, 44
orig: 167, 167
offset: 33, 73
index: 6
vfx/smoke right/smoke right
rotate: true
xy: 313, 90
size: 89, 42
orig: 167, 167
offset: 32, 74
index: 5
vfx/smoke right/smoke right
rotate: true
xy: 357, 90
size: 89, 41
orig: 167, 167
offset: 30, 74
index: 4
vfx/smoke right/smoke right
rotate: false
xy: 486, 178
size: 52, 47
orig: 167, 167
offset: 74, 70
index: 8
vfx/smoke right/smoke right
rotate: true
xy: 568, 117
size: 51, 46
orig: 167, 167
offset: 76, 70
index: 9
weapon/pistol
rotate: true
xy: 139, 106
size: 113, 76
orig: 113, 76
offset: 0, 0
index: -1
weapon/rifle
rotate: false
xy: 337, 727
size: 225, 81
orig: 225, 81
offset: 0, 0
index: -1
weapon/sword
rotate: false
xy: 145, 614
size: 62, 392
orig: 68, 397
offset: 4, 0
index: -1
weapon/uzi
rotate: true
xy: 21, 708
size: 155, 118
orig: 155, 118
offset: 0, 0
index: -1
i see no references to the naming "radial_00000" in atlas
any ideas on this?