I know SkeletonGraphic's color is controlled by SkeletonGraphic.color
what I need is change it's alpha to 0, and should show result at that frame
and I tried these method below, but it seem not work, still only change at next frame
Unity: 2019.2.2, Runtime: 3.8
skeletonGraphic.color = new Color(1, 1, 1, 0);
skeletonGraphic.Rebuild(UnityEngine.UI.CanvasUpdate.PreRender);
skeletonGraphic.Update();
skeletonGraphic.UpdateMesh();
skeletonGraphic.LateUpdate();
skeletonGraphic.Update(0);
skeletonGraphic.Skeleton.Update(0);
don't know how to correctly do this