If add an event to animation in unity, then reexport animation - event disapear. Is there any way to save them? Think spine events will be good, but what about unity events?
somehow missed simple thing
"For example, if you named your event "Footstep" in Spine, you would have a MonoBehaviour on your SkeletonMecanim GameObject which has a method with the name Footstep()"
so I just create this events in spine (not unity) and add to MonoBehaviour methods with events name and problem is gone