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XNA change color at runtime
Hi,
for example I get the mesh with
mesh = skeleton.GetAttachment("head", "head")
I have mesh.r/g/b/a
if I change value nothing is happening
how I can change a color (tint) at runtime of an a mesh?
regards
Cristian
If you change the mesh it will tint the attachment for all skeleton instances. What values are you setting? The range is 0-1.
You can also the color (r, g, b, a) on a slot, which will tint the attachment only for that slot. Note that slot color keys may overwrite your color, in which case you may want to set the color after applying animations each frame.