Hello, everyone!
The previous artist left me several artworks with 1 .png file + 1.altas.txt +1 .skel + 1.json file (spine run-time version 3.3.05)
I imported asset .png+.altas.txt+.json files one by one and create new SkeletonAnimation for each and successfully played most of them.
However, which the .png file containts 2 skins is unsuccessful in totally the same importing way.
The Scene only shows the skeleton with no skins, and 'Materials' on Inspector of SkeletonAnimation retains 'Size 0' which cannot be changed. The 'Inital Skin' has a right list with 2 skins named 'Boy' and 'Girls' but nothing happened with any selection.
The Error Console shows "ArgumentException :Skin not found:Boy | Parameter name:skinName".
I tried to compare all these artworks with the example 'Goblins' but still get no answer. 'Goblins' presents well in same import ing method. I also tried to change spine run-time version(3.4, 3.5 etc.) and Unity versions, but still the same issue.
So is there everyone could help me with this error? Or the .Json, the Material, the altas, the SkeletonData which part may goes wrong?
Many thanks!