Hello! I've exported from spine into Unity, but when I drag the _SkeletalData into my scene, it's huge:

I saw that when I export, I can scale the object down there, but I don't want to do that, because I may repurpose the object to zoom in on this character's face as an icon, and I wouldn't want it to look pixelated.
Should I simply change the scale values of this game object until it's the right size, or would that be a mistake?
I'm using mecanim but I don't know if that matters.