I have a slot "sandir_flower" that has two skin-placeholders. I need to switch between the skin-placeholders at runtime depending on whether the game is on Easy or Hard difficulty.
I figured the skin-placeholders would act as as though they are attachments and that I could select it by doing this:
skeleton.setAttachment("sandir_flower", "flower_sandir_easy");
But that results in this error:
Attachment not found: flower_sandir_easy, for slot: sandir_flower
How can I select which skin-placeholder to display at runtime? Thanks!
note: I also tried using skeleton.setAttachment("sandir_flower", "regular/blessing_flowers/high_def/Globe Mallow"); which also results in 'attachment not found'