• Bugs
  • Turret not rotating after reactivation/Instantiating

For a enemy wave game i gave turrets rotation so that they rotate towards the enemy they are aiming at.
However once i reactivate the animation part (when it gets destroyed it gets dissabled for a short while to respawn where the animation part of the prefab gets dissabled so it doesnt show/shoot) the bone still rotates but the sprite just stands there, the same happens when i instantiate the turret after buying it from a shop, any ideas?

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This is a guess because I don't know your setup:
It may be that you have keys overwriting the ones of the rotating animation in the other ones you're applying.
Applying the animation on the highest track or making sure conflicting keys are removed may solve the problem.

Also, what runtime are you using?😃