I am working on an animation for a character, but this character requires two key frame poses. I was wondering if working on 2 skeletons in this case is a good idea for organizational purposes, because these two key frames need their own bones.
If there's a drawback to using two skeletons in one animation, then I would really want an option to hide all child bones when their parent bone is hidden, because I need quite a lot of bones for each of this character's key frame. And there are some child bones I prefer to be permanently hidden.
For reference, if this affects anything, it's a character I am planning to implement in a Gamemaker Studio 2 game.