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example:

Left leg: when i move the bone it shows a straight line in dopesheet which makes it move smooth
Right leg: a dotted line (keyframing?) is shown when i move the bone (no animation and when it reaches that frame it just immediately goes there like teleport.)

i only moved everything a little but it still shows a dotted keyframe line..


ok i got it now,

beginner mistake..

make sure to set a start and end first before doing anything. 🙂

I am wondering, if keyframes at the beginning of the animation is so much needed why not automatically create it ? Is it to avoid to clean it if we don't need some keyframes ? The only reason I see to this would be for read time animation in games, if that's it how heavy is a keyframe ?

Setting a key at frame 0 tells Spine what value to interpolate from between that key and the next key. You may not want to use the setup pose value.

Yes I get it but if you want to change that pose, you will create keys anyway so what would it change if the keys are all already checked ?

Not sure what you mean by "keys are already checked"? Are you suggesting we key everything on frame 0? That would add many rows to the dopesheet and make it hard to see the keys you care about.

In some cases, you don't want to key values until later in the animation, eg when something isn't visible yet. When playing animations using tracks, you might want an animation on a higher track to not key values at the start, allowing any animations on lower tracks to show through.

It's best to key the values on frame 0 that you actually need keyed. This is rarely all keyable values.