Erikari schriebOut of curiosity, is there a specific reason/requirement that makes you use v3.4.02 instead of the latest?
I honestly would use the most up-to-date version, but Gamemaker Studio 2 as of right now is the most compatible with 3.4.02. But very soon GMS2 will be compatible with 3.7 which will be great.
Edit: Okay, so it seems like ticking the "Bleed" option in the export settings is the problem. I kind of need that ticked because my images don't look 100% correct in GMS2 if it isn't.
I will try importing to GMS2 without the Bleed being ticked to see what it looks like.
Edit 2: Is there a limit on the page size? Seems that I get the atlas file and PNG files when I set it to either 4096 or 8192. But if I go say 9999, then I won't get it.
Edit 3: Okay, so now I ticked on Bleed and had the page size to 4096, and I am getting the PNG files and the atlas. I don't understand.
I am needing only 1 PNG file because GMS2 isn't compatible with multiple PNG files (the next GMS2 update it will). When I change the page size to what it seems to anything higher than 8192, I don't get the atlas or PNG files.
Edit 4: I think the problem here is that my images are way too big. Having page size 8192 set, I am getting like 9 PNGs.
Okay, so I think my images are way too big. I tried setting the export scale inside Spine to 0.5, but when I imported to GMS2, my spine character looked blurry and some color was off. Do I need to run PhotoshopToSpine and set the script to like 60% size or something?
This kind of sucks, because now I have to wait like 4 or so hours for the PhotoshopToSpine script to finish and I have to re-animate my character.. lol, Or I could wait for the GMS2 update 2.2.2 that will support multiple PNG files, but who knows how long until that comes out.