Hi there,
I've recently updated the runtimes and Spine to 3.7.85. Everything seems to work as intended on Unity, but the flip (now scale) is doing something weird.
I've changed my "Skeleton.FlipX = true" to "Skeleton.ScaleX = -1" and nothing more, but now SOME characters are making some weird transition on the flip but not always. I think the Scale is mixing the same way the animations are, but removing the mix of all the animations didn't solve it.
Any idea on how to solve this?
Thanks.