More newbie questions:
- I'm attempting to rig up some items that are like rope. It's actually for the bridle and reigns of a horse. This may also create a rigging loop, so I'm unsure how to do this. I want to attach the reigns to the horse, and to the rider, and when the arms of the rider move, the reigns stay attached to the horse, but also to the hands of the rider. I'll also need to be able to 'turn this off' when the character is knocked off the horse (death animation)
- I need to rig up two handed weapons. One arm IK following the other arm FK?
This image is the horse (black) and rider (gray), with the reigns (red). The green is a 'bone' that I was hoping would just move via the head, but stay attached to the hand and stretch and squash, as needed, no matter which side moves.

Should I do this with a mesh, make a long bone chain, and then do two main bones that control those, and then IK between those two bones? This is a drawing of what I'm thinking here:
Horse is black, rider is gray, reigns are red, IK is orange, main bones are green, secondary mesh bones in blue.
