Hello all.
I've have an issue that I am looking for some help with.
Here's a summary:
-I've created assets in Photoshop, separated them all out in layers and folders with correct naming for my purposes.
-Tagged the parent folders eg. [skin]CharacterOne, [skin]CharacterTwo, [skin]CharacterThree, [skin]CharacterFour.
-I ran the PS to SPINE script and it worked perfectly.
-In SPINE I have my four distinct skins. Perfect.
-I create a bone structure that all four skins share with some variation for details that are unique to each skin and create my meshes. Everything work's great.
Here's my issue..
I begin animating and realize I need to add some new pieces. Eye blinks. I identify the eye assets in each skin asset folder that the script created and I make my blink cells for each character. When I save the new assets to their respective folders, move to SPINE and attach them to slots, add skin placeholders and parent them properly, etc.... I see that they all remain visible when I move between skins. This despite them being contained in their respective asset folders. Is there any way I can point these new assets to the skin they belong to rather than having them show up across each of the skins.
Thanks for any help and insight you can offer.
MB