Hey there, I'm getting an access violation using the sample projects with the ue4 runtime:
Spine: 3.7-beta-cpp, UE4: 4.20.3
Step to Reproduce:
1) Copy "Repo\spine-runtimes\spine-ue4" to a new location
2) Copy "Repo\spine-runtimes\spine-cpp\spine-cpp" to that new location (in the plugin source directory)
3) Generate visual studio project files
4) Rebuild Solution in VS
5) Open UE4 project in UE 4.20.3
6) Open 02-complex-animation level in Editor
7) Click to edit SpineBoy_Blueprint in World Outliner
8) Crash, details:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_SpinePlugin!USpineSkeletonRendererComponent::UpdateMesh() [c:\users\jerem\desktop\spine-ue4\plugins\spineplugin\source\spineplugin\private\spineskeletonrenderercomponent.cpp:220]
UE4Editor_SpinePlugin!USpineSkeletonRendererComponent::TickComponent() [c:\users\jerem\desktop\spine-ue4\plugins\spineplugin\source\spineplugin\private\spineskeletonrenderercomponent.cpp:160]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_e8384def656dc646af48282ce274db64> >() [d:\build++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:3095]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\build++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:797]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread:😛rocessTasksNamedThread() [d:\build++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread:😛rocessTasksUntilIdle() [d:\build++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:585]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:558]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:780]
UE4Editor_Engine!UWorld::Tick() [d:\build++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1466]
UE4Editor_Kismet!FSCSEditorViewportClient::Tick() [d:\build++ue4\sync\engine\source\editor\kismet\private\scseditorviewportclient.cpp:204]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1765]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3495]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll