Hi, my character in spine looks like this:
but when imported to UE4, it's completely messed up:
The whole pink area is supposed to be the torso or leg.
Any idea of why this is happening? Is there a limit on the number of bones I can bind to a mesh?
The animations play without problem in Spine editor.
Using 3.7.32-beta, the runtime was updated from github 4 days ago.