Hi Pharan,
I ported my objects into Spine from photoshop using the F5 shortcut that was shown in a video. The imported assets were brought in quite far away from the 0,0 translated area of the animator. If I moved the root bone to 0,0 would that solve the issue or would I also need to move all of my bones, slots, etc to be closer to 0,0?
I just moved the root bone to 0,0. I am going to reimport my character into Unity. Hopefully this solves the issue.
Final edit to this post. That seemed to solve the issue Pharan, thank you very much.
Tim