I'm bumping this question. I'm having the exact same question as Mog:
- Is it in the most recent version still necesary to insert more keyframes to animate from 0 to 360 degrees?
- Because of those multiple keys it's not very easy working with continues curves. Is there perhaps a workaround for that in more recent versions? (I'm still using an older version of Spine, but thinking about upgrading. I would like to look at the trial, but it's not running - see my other thread)
[edit] looking at the windmill demo on the youtube channel it seems like in the latest version we still need multiple frames for a single rotation. So I was thinking: maybe a solution to this problem would be to enter a Plus or Minus in front of the rotation value (or press a + or - button next to the inputfield) to force the rotation direction. That way we could force a rotation to go a certain direction. + for normal direction and - for reverse direction. That way we wouldn't have to insert multiple keyframes and don't have the spanned-curve problems.
Doing lots of these rotation-animations I'm hoping some solution to this issue could be implemented in the near future. That would make the software even greater than it already is! Thanks