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Dan
I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloaded from here: http://gen2gdk.com/files/SpinePascal.rar. at the moment there is only one demo that uses g2mp game framework. if anyone is interested I can make a pure opengl and direct3d demo. later I will port this runtime to smart mobile studio (http://smartmobilestudio.com/).
10 years ago
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Dan - Beiträge: 7
wagenheimer
I tested here and it is working like a charm! Everything seems to be fully working! Thanks a lot for the runtimes. I will use it on all my future games! =)
10 years ago
- wagenheimer
- Beiträge: 29
Dan
the runtime is now ported to smart mobile studio. here is a small demonstration: http://gen2gdk.com/g2mp/spine/
10 years ago
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Dan - Beiträge: 7
Søren
Very cool stuff Dan 

10 years ago
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Søren - Beiträge: 2453
wagenheimer
I tried to update the headers to the latest data format from Spine but I should be missed something! =(
I can load the skeleton with the animations attached but I can't update the animations. Everything seems to works but it does not works, the animation vanish after I call UpdateWorldTransform.
And for some reason, I can't delete anymore the squeletondata variable after I use Skeleton := TSpineSkeleton.Create(sd);
Any help would be very apreciated!
I can load the skeleton with the animations attached but I can't update the animations. Everything seems to works but it does not works, the animation vanish after I call UpdateWorldTransform.
And for some reason, I can't delete anymore the squeletondata variable after I use Skeleton := TSpineSkeleton.Create(sd);
Any help would be very apreciated!
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9.5 years ago
- wagenheimer
- Beiträge: 29
Nate
Sorry, I'm afraid I'm not much help in Pascal. 

9.5 years ago
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Nate - Beiträge: 12214
Dan
I have updated the pascal runtime to support the new format. the download link is still the same.
9.5 years ago
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Dan - Beiträge: 7
wagenheimer
Everything seems to be working fine! =) Thanks a lot!
I will use it on a new game starting today, I hope to post some screenshots soon! =)
I will use it on a new game starting today, I hope to post some screenshots soon! =)
9.5 years ago
- wagenheimer
- Beiträge: 29
sesilla
Hi Dan,
Is there an updated version of pascal spine?
Thanks
Ceci
Is there an updated version of pascal spine?
Thanks
Ceci
9 years ago
- sesilla
- Beiträge: 4
Dan
Hi Sesilla, I was not aware that the runtime has changed, I will check it. In the future it would be much faster to contact me at pgd, since I do not visit here very often.
9 years ago
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Dan - Beiträge: 7
Deee
Sorry for reanimating this old thread but I'd love to try the Pascal Spine Runtime.
Unfortunately, neither of the old links work anymore.
So if you are around, Dan, or if anybody still has the files somewhere, I would greatly appreciate them being available for download again.
I am developing the tool Sprite DLight in Lazarus / FPC and there are some issues with dynamic lighting and Spine involving rotations and normal maps of body parts as well as smooth transitions between parts.
I'd really like to play with the runtime and see if it can help resolve these things.
Thanks
Unfortunately, neither of the old links work anymore.
So if you are around, Dan, or if anybody still has the files somewhere, I would greatly appreciate them being available for download again.
I am developing the tool Sprite DLight in Lazarus / FPC and there are some issues with dynamic lighting and Spine involving rotations and normal maps of body parts as well as smooth transitions between parts.
I'd really like to play with the runtime and see if it can help resolve these things.
Thanks
2.5 years ago
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Deee - Beiträge: 22
Mario
In lieu of a Pascal runtime, maybe it's feasible to bind the spine-c runtime for Free Pascal?
2.5 years ago
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Mario - Beiträge: 3278
Deee
Thanks for the response, Mario. I am still hoping for "the real thing".
According to this thread, the Pascal Runtime must have worked and should still exist somewhere (maybe it needs some updates).
I tried to contact Dan via PM at pgd (Pascal Game Development Forum). He hasn't responded so far but I won't give up hope as of yet!
According to this thread, the Pascal Runtime must have worked and should still exist somewhere (maybe it needs some updates).
I tried to contact Dan via PM at pgd (Pascal Game Development Forum). He hasn't responded so far but I won't give up hope as of yet!
2.5 years ago
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Deee - Beiträge: 22
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