1) "Run" animation, that is on Track 0 and loops. This keys ALL bones and has keys at the beginning and the end.
2) "Raise_Sword" animation, that will be set on Track 1. This keys only the arm-bones, and has keys at the beginning and end.
3) "Swing_Sword" animation, that will be set on Track 1 after Raise_Sword has completed. This keys only the arm-bones and has keys at the beginning and end.
The issue: With "Run" looping on Track 0, any time I transition between two animations on Track 1 (going from Raise_Sword to Swing_Sword), the mix on the arm positions is including the Run animations position (so the arms sway towards where they would be during the Run animation momentarily).
Is this normal? I would think with Raise_Sword and Swing_Sword being on a higher track, and with the arm bones keyed at both the beginning and end, that the mix would be between them only, and not include the lower track.
Any suggestions for what to do? Do I need to split the Run animation into two animations, and have the arms-only portion play on Track 1, and everything-but-arms play on Track 0? If that's the case, I'd have to do extra work to synchronize the arms back with the other bones when the character returns to only running.
Is there any way for the higher track mix to not include any lower tracks during the transition?
Thanks as always!
