i accept ik bone reduce performace.
but i just want to use ik in Spine Editor to make animation.
i don't need to change ik bone at runtime.
is there any work flow can reduce IK cost in runtime?
ps. unity is my runtime environment
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If you use IK in the editor and export for use in Unity, there's no option to bake the IK into non-IK frames. That said, it is extremely unlikely that you will notice any performance decrease when using IK in your skeletons at runtime.
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