Hi all, my name is Carlo andreimercado, I am the Lead and the animator of the metroidvania project call, Judgement project, 3 months agoe, we transfer the game to unity, and we use spine for the animations in this new version of the proyect.
here is the web page of the game in facebook:
https://www.facebook.com/judgementproject/
and our web page:
https://f-fman.wixsite.com/judgementproject
here is some videos of the animations and wip on unity.
https://drive.google.com/open?id=1FMblcFKqww4H14fV2SsrHRERu_V-CYQR
another test with the mecanim:
https://drive.google.com/open?id=0BzebfjubIg_hMUpfczF2cF8yUjA
#madewithspine
#madewithunity.
#pixelart.
#indiegame.
#unity
soon we will update more information here.
Hello spine comunity, my name is Carlo Andrei Mercado, I am the leader of the team of judgement project game a team from Colombia and Brazil, a metroidvania game, with some features like:
pixel art.
full equip graphics on character.
dark souls mix with final fantasy xv gameplay.
special combo system and skill tree.
big interconected map.
dynamics shadows and lights.
more...
check it our new page of judgement project.
http://f-fman.wixsite.com/judgementproject
suscribe please:
https://www.youtube.com/user/carandmermor
https://ffman22.itch.io/judgement-project
now you can play the demo 0.0.0.2 and future demos in itch.io too, and donate to help the project.
follow us in facebook.
https://www.facebook.com/judgementproject/
team:
Carlo Andrei Mercado. (Director, Characters animator, Characters designer)
I studied Interactive Media Designer in ICESI University in Cali Colombia http://www.icesi.edu.co/ .worked in differents game for the company Level Plus Game Studio in Colombia, some games like kitten fall, Faux, linktris, Blast Or Die, cyber dash punk (http://www.levelplusgames.com/games/), and right now I am finishing the the IAnimate workshops of Video game animation, is a execellent page for learning animation for games and feature films. (http://www.ianimate.net/workshops/games.html).
Joannes Peretz (editors and tools coder)
I have experience with game development and more, you can watch it in my portfolio.https://powerupware.com/cv/, here some words about my experience “Developing a game from stratch with zero experience is very easy to frustrate and would lead the ruin until the determination of understanding the development that Im able to learn my mistakes such as creativity, logic and math, sometimes we have to check the values of computing are more important than imagination
Andres Felipe Escobar Quintero (specials rooms, tilemaps concept artist and designer)
I am a professional game artist with a year and a half of experience, I have participated for different national studios and foreign companies, my specialty is illustration, concept development (characters-assets-environments), basic 2d animation. I have participated in the development of a transmedia project and character design for board games. I am currently part of the team responsible for the Judgment Project.
Valentina Hincapie (enemies animator)
I am a professional concept artist and illustrator, got a bast experience in cartoonish and semi realistic game projects and I specialice mostly in 2d illustrations and 2d animations. i have worked in the promotional art of Dungeons Souls, as lead game artist of Oxiaden, Concept artist and scripter for Level Touch Studios and Lead 2d animator of Where We Live dev project, some heads up of my work
Jonata Lopes (tilemaps concept artist and designer)
I'm Brazilian, 32 years old, I work as a designer in a clothing store making prints, my only experience making games was this: https://gamejolt.com/games/nijiro-s-fate/123140
Mauricio Betancourt Hurtado (main coder)
Senior Developer, CTO in 2 companies developing games and content in Colombia, VoX Experiences, Indie Level Studio, mentor in Apps.co, and I studied electronic engineering in Pontifical Bolivarian University.
before we started the dev progress in unity as a team, I made some test demos in construct 2, and finally with this demos I create this team to work on the game in unity.
before in construct 2 I used spriter for the animations, but with unity we are using spine for all the animations.
here we will update all about the game in unity
Dev Diary:
December 14, 2017
here is some concepts arts of the inferno version of the map by Jonata Lopes one of our concept artists.
![](https://scontent.fclo1-2.fna.fbcdn.net/v/t31.0-8/25398170_1535878319833396_6926779442251571373_o.jpg?oh=f323b5bc9275dff59f696c7659c6f7e8&oe=5AC79F53)
![](https://scontent.fclo1-2.fna.fbcdn.net/v/t31.0-8/25394693_1535878366500058_5121273615735249815_o.jpg?oh=b0c0bafcbc29cf318bda7378bfd5c2a1&oe=5A8D5008)
December 11, 2017
here is the new update of the great sword combos for the game.
remembers this abbreviations:
HA:heavy attack
LA: light attack.
sw: short wait.
lw: long wait.
this is the combinations.
HA_sw_HA_sw_LA
HA_sw_LA_sw_LA
_sw_HA
_lw_LA
_lw_HA
HA_lw_LA_sw_LA
HA_lw_HA_sw_LA
_sw_HA
_lw_LA
_lw_HA
video:
December 20, 2017
here is the new update of the great sword combos for the game.
remembers this
abbreviations:
HA:heavy attack
LA: light attack.
sw: short wait.
lw: long wait.
this is the combinations.
HA_sw_HA_sw_LA
_sw_HA
_lw_LA
_lw_HA
HA_sw_LA_sw_LA
_sw_HA
_lw_LA
_lw_HA
HA_lw_LA_sw_LA
_sw_HA
_lw_LA
_lw_HA
HA_lw_HA_sw_LA
_sw_HA
_lw_LA
lw_HA
LA
and now we can cancel all the attacks animations with the roll
February 22, 2018
here is the new update about the enemies, the first enemy Spear Demon (phase 1).
a normal mob that you will find in the inferno version of the map,
he has a good range of attack y a spear, and his damage is neutral, same as his hp points.
tell us what do you think about this enemy.
video:
hi all judgement project fans, stay tune, we will show you in the next weeks all almost all the enemies of the holy version of the map of our demo, here is the image with all of them.
tell us what do you think with #Jp_metroidvania
![](https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/28827396_1626193450801882_3508173616104587246_o.png?_nc_cat=0&oh=42c71a7bab561f019c76f2ffa3897d71&oe=5B3D3034)
a little update
venon crossbow demon idle
gif link:
http://gph.is/2IIgAjp
tell us what do you think with
#Jp_metroidvania
![](https://media.giphy.com/media/35MyXkKi4ZwO3QCBIS/giphy.gif)
here is the new angel enemy tell us what do you think with #jp_metroidvania and stay tune, we will show you more in the next weeks
![](https://scontent-mia3-1.xx.fbcdn.net/v/t31.0-8/30052276_1649593425128551_6326658870701743999_o.png?_nc_cat=0&_nc_eui2=v1%3AAeFThfq5u86K-GtdBTorzlFmHTVRtHHbyLFcQ4Trs5mF46YouaxhOo9uAUq7E4M97zYrvpGvdiN-UobLDwi1lIBxG_8LFS2HRX-a2ztgYNIUiQ&oh=b3e8d6c352f4ad4ff44661bd90698084&oe=5B641B49)
remember use your parry and roll habilites to avoid damage and punish your enemies.
stay tune for more updates of the game, and more about this mechanic and the other ones.
do not forget to share, like the post, follow the page for more videos and updates and comment this using the #jp_metroidvania
#metroidvania #indiegame #pixelart #spine2D #unity #madewithunity #madewithspine #VFX #combatsystem #spine2d
find us in :
facebook: https://www.facebook.com/judgementproject/
instagram:https://www.instagram.com/judgementproject/
gamejolt: https://gamejolt.com/games/judgementproject/63374
and soon in Patreon.